As the producer of a team of 20 members I created weekly tasks through a agile system for seven months based out of ClickUp. I also managed the project plan and productivity reports that came out of the team.
Programming in a team of 8 developing a mobile game in 3 months to be admitted to the google play and apple app store. From this project I learned about developing boid behavior in the confines of a mobile platform. Along with creating a variety of interactions through one input method.
As the lead programmer at Rad Software for 7 months I got to work on many prototypes, one such being Dereliction Sweep. This prototype was built out into a full vertical slice in 3 months using a team of 6 members.