Glowing Abyss

Glowing Abyss

Programming in a team of 8 developing a mobile game in 3 months to be admitted to the google play and apple app store. From this project I learned about developing boid behavior in the confines of a mobile platform. Along with creating a variety of interactions through one input method.


Boid Movement

Through the use of a central moving focal point acting as the target point for the planktons to target to. The planktons would then translate themselves toward the focal point based off three parameters: pulling strength, gap between plankton, and turning speed. This resulted in an appropriate Boid which operated in O(N).

Interactions

The requirements for interaction was that there was one main button that interacted with the entire game. This was completed using events each time the player entered a new interaction. This event would bind the button to reference back to the most recent interaction.


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