As the producer of a team of 20 members I created weekly tasks through a agile system for seven months based out of ClickUp. I also managed the project… Read More
Over spring break I challenged myself with the task of creating my own engine in C++ to further my knowledge of the back workings of engines along with furthering… Read More
A solo project which I created a fork off of Unity’s machine learning solution, ml-agents. Using this base I created a baseball training camp in which the machine will… Read More
Programming in a team of 8 developing a mobile game in 3 months to be admitted to the google play and apple app store. From this project I learned… Read More
As the lead programmer at Rad Software for 7 months I got to work on many prototypes, one such being Dereliction Sweep. This prototype was built out into a… Read More